About me

Hi, I’m Simon a technical game designer focused on prototyping gameplay systems and interactive experiences.


I enjoy taking ideas and turning them into playable prototypes as quickly as possible. By combining design and programming, I can rapidly test mechanics, experiment with systems, and explore what makes gameplay feel engaging.


Rather than focusing purely on polished production code, my work is about iteration and experimentation building fast, testing ideas, and refining them based on how they actually play.


This portfolio is a collection of projects where I’ve explored mechanics, prototyped systems, and developed interactive ideas.

My experience

De Toneelmakerij

Technical Game Designer

2024 - 2026 | Amsterdam, NL

I joined the theatre company as a graduation intern, initially creating rapid prototypes for interactive stage concepts. These prototypes evolved into a full-scale theatre production, which I fully developed by the end of my time there, using tools such as Unity, Python, Isadora, and QLab.

Gamelab Oost

Technical Game Designer

2022 - 2023 | Enschede, NL

During my internship, I led a small multidisciplinary team to develop an AR-based tour in Hengelo. I focused on prototyping and testing game mechanics, while also managing team communication and overseeing the overall game design.

My Education

Saxion University

Bachelor of Science

Creative Media & Game Technologies

2020 - 2024 | Enschede, NL

Google Certification

Technical Support Fundamentals

June 2025 | Online

Google Certification

Foundations of User Experience (UX) Design

January 2025 | Online

St Stithians Boys College

High School

Graduated 2018 | Johannesburg, SA

Skills

Software & Programming

Software & Programming

Proficient in Unity and familiar with Unreal Engine. Experienced with C#, Python, web technologies, and SQL, and quick to learn and adapt to new software and development tools.

Rapid Prototyping

Rapid Prototyping

Capable of quickly developing interactive prototypes to test mechanics, concepts, and technical approaches. My ability to quickly pick up new software allows me to adapt tools to the needs of each project.

User focused design

User focused design

Designing with the user at the centre, informed by my education and experience studying how people interact with the systems and experiences I develop.

Technical problem solving

Technical problem solving

Comfortable tackling technical challenges by experimenting with different approaches and tools to find effective solutions.

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