Available for work

Technical Game Designer

Hi! I’m Simon Duckham. I design games, build prototypes in Unity, and try to learn new ways to improve. From game jams to full-scale projects, I focus on making mechanics feel intuitive and rewarding. Eager to learn, ready to build. Check out my work below.

Hi, I’m Simon a technical game designer focused on prototyping gameplay systems and interactive experiences.


I enjoy taking ideas and turning them into playable prototypes as quickly as possible. By combining design and programming, I can rapidly test mechanics, experiment with systems, and explore what makes gameplay feel engaging.


Rather than focusing purely on polished production code, my work is about iteration and experimentation building fast, testing ideas, and refining them based on how they actually play.


This portfolio is a collection of projects where I’ve explored mechanics, prototyped systems, and developed interactive ideas.